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  Spartan Media - DotA Hero Guide - Centaur Warchief - Bradwarden (aka Cent) 

Category: DotA, Guide, DotA Heroes

Short description In this DotA Hero Guide for Centaur Warchief - Bradwarden (aka Cent) you'll forge Centaur into a highly effective tank and battle starter that can handle tons of damage and shares it with his enemies.
Creators IceFrog, BuffMePlz, Harekke, Guinsoo, Eul, Blizzard Entertainment (WC3)
Last Update 2010 (Still in active development)
Age 12+
Type Strategy, RPG, Team Gaming
Platform PC, Mac
Score High
Requirements Warcraft III, Reign of Chaos, Frozen Throne

Centaur Warchief - Bradwarden (aka Cent) - Pure Tank / Deadly Tank build

Centaur (sometimes missspelled as Centuar) as a hero is by default a strong Tank he we will try to max his potential while making him as effective as possible. A good Tank should initiate the battle or at least hard to be ignored by the enemy in team battles. Centaur is good as a team battle initiator because he can do a nice aoe stun adding in the starting damage and at the same time make the enemy unable to flee. We will try to max his potential effectiveness as a Tank.

Attribute Type: Strength

Attack type: Melee

Roles: Tank and Battle Initiater.

Very Short Guide:

Centaur as a hero is a very good tank. Tanks are heroes that are not easily killed because they can simply handle a lot of damage (good armor, massive hp pool, etc.). So to kill tanking heroes, players try to gang up on them with a team or with allied creeps, this is where Cent and his Return skill will shine, because it will do return damage to every attacker even towers. So the enemy can just choose to ignore him and kill other heroes first? True, he can't force an attack he's not Axe, but if you try to ignore him, he will stun every 15 seconds and still do decent attack damage with is ulti Great Fortitude boosting his primary stat through the roof. Cent can do another 400 damage with his Double Edge every 12 seconds. With Centaur's Return skill is based on his primary stat and will scale over time because his strength growth is decent 2.6 for each level while his ulti will push it way beyond, and his items can make it shine like no other Tank. Now Centaur can be the key initiator of any team fight if he has a method of getting into the action without getting spotted too soon and can activate his Hoof Stomp skill, before the real battle starts, the Dagger item is the cheapest way to achieve this. Since Cent's role is to get damage he needs some items that help him survive, for example maximize or refill his health.

Good: against attack based heroes, against heroes that hit fast, works well against heroes with low hp pools, good against team focus damage. Centaur is an outstanding jungle hero, once he owns a regenration item.

Bad: against magic damage (Return won't work), late game full carries with (e.g. mortred; lanaya; troll; syllabear; slithice; sven; void; phantom lancer), mass disablers (lion; syllabears entangle;) and Lifestealers (Broodmother, Naix, Sata-item, etc.).

Skill build: Level 1: Hoof Stomp. 2: Double Edge. Hoof Stomp and Double Edge have priority; both need to be as high as possible for early game potential; but as soon as anyone desides to herash you with attacks max out Return as fast as possible, take get Great Fortitude whenever possible and finish with whatever skill is unfinished and stats. When laning against heroes who do not have good magic damage nor refill options try to get Return very early on and completely block their path towards the creeps so they can't get any experience.

Team Fight Combo or sometimes Gank: Dagger, Hoof Stomp (Blade Mail); if someone drops below 400 he gets Double Edge if it will last at least 12 seconds pickt he one that has little max hp and no lifesteal item; --> hopefully kill; continue or get out; if possible use dagger to move out of sticky situations

Hesitant Enemy Combo: Dagger, Hoof Stomp and keep hitting, if he decides to run give him Double Edge. If he decides to stay fight it out, once your hp gets low you cana ctivate Blade Mail, try to finish with Double Edge, smetimes you can get kills while having only 1 hp this way. Remember you can sometimes use dagger to chase a fleeing enemy, the normal cooldown is 10 seconds.

Item Build (Itemleri)

Starter helper items: Tangos, Stouts, and Branches. Healing Salves are highly discouraged due to the fact that Centaur is at his best when he's right in the middle of the fray, and being able to regenerate health through the heat of battle. Scroll of town portal is always handy so buy/use it when needed.

  • The Pure Tank build:
    • 1. Vanguard
    • 2. Boots of Speed -> 3b. Power Treads (PT) [+ 10 Strength]
    • 3. Dagger
    • 4. HoT (Hearth of Terrasque) [+ 40 Strength]
    • 5. Blade Mail
    • 6. HoT (Hearth of Terrasque) [+ 40 Strength]
    • Sell Vanguard
    • 7. HoT (Hearth of Terrasque) [+ 40 Strength]
  • Centaur the DPS Tank:
    • 1. Vanguard
    • 2. Boots of Speed -> 3b. Power Treads (PT) [+ 10 Strength]
    • 3. Cranium Basher [+ 6 Strength]
    • 4. Dagger
    • 5. Hyper Stone -> 5b. Assault Cuirass
    • 6. Satanic [+ 25 Strength]
    • Sell Vanguard
    • 7. HoT (Hearth of Terrasque) [+ 40 Strength]
  • Tricky Tank Centaur:
    • 1. Vanguard
    • 2. Boots of Speed -> 3b. Power Treads (PT) [+ 10 Strength]
    • 3. Armlet of Mordiggian when active [+ 25 Strength]
    • 4. Mask of Madness
    • 5. Blade Mail
    • 6. HoT (Hearth of Terrasque) [+ 40 Strength]
    • Sell Vanguard
    • 7. HoT (Hearth of Terrasque) [+ 40 Strength]
  • Situational items:
    • If you have no real dps heroes later in the game and nobody has (or is is going to get) radiance, get: Radiance (Rad) [if somehow you do not like Dagger on Centaur, which is a big miss because it is probably the best item to make him really useful, an early game Radiance also helps Cent play his tank role better, because he'd be very hard to ignore having 40 dps in the area around him.
    • Nobody in your team has (or is is going to get) Assault Cuirass, get: Assault Cuirass (AC), works well with Cranium Basher [+ 6 Strength], this will help the enemy get conviced to start hitting you.
    • The enemy disables you in team fights [try to avoid this by using Dagger to get into the action followed by your Hoof Stomp skill and only if you really can't land it], get: Orchid Malevolence or Bkb (Black King Bar) [+ 10 Strength]

The bold parts above form the core items of this item build.

Benefits:

  • three different and very fun item builds, possibly the best item build in many situations, so this allows Centaur to function very well in just as many situations
  • team battle initiator: when Centaur has a way to iniate the fight, like his Dagger/Stomp combi, he can give a good head start in team battles.
  • great health: Great Fortitude, Heart of Tarrasque(s) (+ power treads offer some more) additional str = also additional damage, but more importantly more damage to Return and more time for stunning.
  • good survival: Vanguard, HoT (or 2), Balde Mail and sometimes the option to use dagger to flee.
  • disable: Stomp
  • Good versus images, and other multiple attackers at the same time
  • natural scalable counter attack
  • Centaur can take focused damage, just make it worthwhile so that your team is focussing on an enemy hero who can't take focused damage, chances are he will die way before you do.
  • Very strong perfect tank.
  • builds are not cast in stone/ flexibility: limited core items to 2 or 3; drawbacks can be 'cured', although losing benefits of the discarded items
  • alternative and fun items and recipes
  • Centaur is a rare Tank cause he does some good damage, his main flaw is his attack speed --> cure: Assualt Cuirass and Power Treads

Drawbacks:

  • Centaur inflicts his damage when the enemy hits him, so he needs them to focus on him. --> cure: Stomp or get something that irritates them like Cranium Basher or Radiance.
  • Low dps, because his attack speed will normally be low, well at least when attacking enemies that do not hit back
  • weak against mass disables. --> cure: use stomp with dagger before they can disable or get BkB
  • does not function that well against heroes with massive magic damage, h can handle it but won't be very effective --> cure: get Bkb or Orchid Malevolence.
  • weak against heroes with the combination of both high damage on each hit and high lifesteal. --> cure: initiate the fight (Dagger + Stomp) now activate Blade Mail and have your team mates finish them off, if stubborn have them disable them so they can't hit anyone for a while.
  • very expensive build: only possible with leavers or long games --> cure: alternative, cheaper build: only two or three items are core
  • no truesight --> cure: gem of true sight; dust of appearance; sentry wards

See also

Other hero guides, item builds and more information about DotA can be found by clicking here.




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